GURPS(R) Character Assistant 2.12 Copyright 1995-1997 Armin D. Sykes. All Rights Reserved. GURPS is a registered trademark of Steve Jackson Games Incorporated, used by permission. All rights reserved. ---------------------------------------------------------------------- Name: Puppeteer (Joe Schneider) Race: Human Player: Joe Schneider Attributes ---------- 14 ST 16 DX 19 IQ 14 HT 20 Will 14 Fatigue 14 Hit Points 7.5 Speed 7 Move 8 Dodge 19 Vision 19 Hearing 19 Taste/Smell 0 Swim 28 No Encumbrance 56 Light Encumbrance 84 Medium Encumbrance 168 Heavy Encumbrance 280 X-Heavy Encumbrance 0 PD 0 DR 1 Parry 1 Block 0 No Encumbrance Move Reduction 1 Light Encumbrance Move Reduction 2 Medium Encumbrance Move Reduction 3 Heavy Encumbrance Move Reduction 4 X-Heavy Encumbrance Move Reduction 7 No Encumbrance Move 6 Light Encumbrance Move 5 Medium Encumbrance Move 4 Heavy Encumbrance Move 3 X-Heavy Encumbrance Move Description ----------- Pupp is a large man, appearing to be roughly in his early 20's. Built like an American Football linebacker, he looks like someone not worth messing with. However, he is usually smiling, or at least wearing a smirk, always radiating good cheer. He keeps his dark brown (with a red tint) hair cut short with a short spike, and his goatee is always cut short. His eyes tend to veer between light brown and hazel. He prefers to, and usually does, wear vintage clothing. His ensemble of choice is: any one of his many bowling shirts, a pair of loose-fitting slacks, and his TRES-issue combat boots. He doesn't go anywhere without a black well-worn trenchcoat. The coat has been magically enhanced by Pupp to be able to store (and summon) most anything reasonably sized that he likes. (NOTE: For the coat, think Harpo Marx, Silent Bob, etc.) For combat clothing, Pupp wears basically his TRES-issue light armor and his trenchcoat, with the only modification being the JPV insignia on the left breast of his armor. Advantages ---------- 0 Ally Group (The Jihad) 10 Ambidexterity 10 Charisma 15 Combat Reflexes 10 Common Sense 1 Contact 10 Literacy (TL4 and below) 35 Magery (+2) 1 Musical Ability (Saxophone) 2 Psionic Resistance 4 Strong Will 10 Unusual Background: Magic (Family) Disadvantages ------------- -15 Absent-Mindedness -5 Code of Honor 0 Enemy (Barney & Co.) -10 Phobia: Arachnophobia (Fear of Spiders) -5 Sense of Duty -5 Stubbornness Quirks ------ -1 Magician Tricks -1 Vintage Stuff (Clothing, music, etc.) Skills ------ 14 0.0 Acting 13 0.0 Administration 15 0.0 Area Knowledge 14 0.0 Battlesuit 0 0.0 Breath Control 10 0.0 Carousing 15 0.0 Computer Operation 12 0.0 Crossbow 14 0.0 Driving (Car/Truck) 14 0.0 Electronics Operation 13 0.0 Exoskeleton 14 0.0 First Aid 15 0.0 Fishing 14 0.0 Guns 0 0.0 Hiking 13 0.0 History 9 0.0 Leadership 14 0.0 Motorcycle 0 0.0 Musical Instrument 13 0.0 Occultism 14 0.0 Orienteering 14 0.0 Performance 14 0.0 Research 13 0.0 Spell Throwing 11 0.0 Sports (Baseball) 11 0.0 Staff 14 0.0 Stealth 14 0.0 Streetwise 14 0.0 Survival (General) 14 0.0 Teaching 14 0.0 Writing Spells ------ 19 1.0 Accuracy 19 1.0 Analyze Magic 19 1.0 Aura 19 1.0 Blur 20 2.0 Continual Light 19 1.0 Create Fire 19 1.0 Darkness 19 1.0 Daze 19 1.0 Detect Magic 18 1.0 Enchant 19 1.0 Fireball 20 2.0 Flash 19 1.0 Foolishness 19 1.0 Identify Spell 19 1.0 Ignite Fire 19 1.0 Lend Strength 19 1.0 Light 19 1.0 Persuasion 19 1.0 Power 19 1.0 Recover Strength 19 1.0 Remove Enchantment 19 1.0 Scroll 19 1.0 Sense Emotion 19 1.0 Sense Foes 19 1.0 Shape Fire 19 1.0 Sleep 19 1.0 Staff 19 1.0 Truthsayer Points ------ 320 Attributes 108 Advantages -40 Disadvantages -2 Quirks 0 Skills 30 Spells 416 Total